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lodepng.h
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1 /*
2 LodePNG version 20130415
3 
4 Copyright (c) 2005-2013 Lode Vandevenne
5 
6 This software is provided 'as-is', without any express or implied
7 warranty. In no event will the authors be held liable for any damages
8 arising from the use of this software.
9 
10 Permission is granted to anyone to use this software for any purpose,
11 including commercial applications, and to alter it and redistribute it
12 freely, subject to the following restrictions:
13 
14  1. The origin of this software must not be misrepresented; you must not
15  claim that you wrote the original software. If you use this software
16  in a product, an acknowledgment in the product documentation would be
17  appreciated but is not required.
18 
19  2. Altered source versions must be plainly marked as such, and must not be
20  misrepresented as being the original software.
21 
22  3. This notice may not be removed or altered from any source
23  distribution.
24 */
25 
26 #ifndef LODEPNG_H
27 #define LODEPNG_H
28 
29 #include <string.h> /*for size_t*/
30 
31 #ifdef __cplusplus
32 #include <vector>
33 #include <string>
34 #endif /*__cplusplus*/
35 
36 /*
37 The following #defines are used to create code sections. They can be disabled
38 to disable code sections, which can give faster compile time and smaller binary.
39 The "NO_COMPILE" defines are designed to be used to pass as defines to the
40 compiler command to disable them without modifying this header, e.g.
41 -DLODEPNG_NO_COMPILE_ZLIB for gcc.
42 */
43 /*deflate & zlib. If disabled, you must specify alternative zlib functions in
44 the custom_zlib field of the compress and decompress settings*/
45 #ifndef LODEPNG_NO_COMPILE_ZLIB
46 #define LODEPNG_COMPILE_ZLIB
47 #endif
48 /*png encoder and png decoder*/
49 #ifndef LODEPNG_NO_COMPILE_PNG
50 #define LODEPNG_COMPILE_PNG
51 #endif
52 /*deflate&zlib decoder and png decoder*/
53 #ifndef LODEPNG_NO_COMPILE_DECODER
54 #define LODEPNG_COMPILE_DECODER
55 #endif
56 /*deflate&zlib encoder and png encoder*/
57 #ifndef LODEPNG_NO_COMPILE_ENCODER
58 #define LODEPNG_COMPILE_ENCODER
59 #endif
60 /*the optional built in harddisk file loading and saving functions*/
61 #ifndef LODEPNG_NO_COMPILE_DISK
62 #define LODEPNG_COMPILE_DISK
63 #endif
64 /*support for chunks other than IHDR, IDAT, PLTE, tRNS, IEND: ancillary and unknown chunks*/
65 #ifndef LODEPNG_NO_COMPILE_ANCILLARY_CHUNKS
66 #define LODEPNG_COMPILE_ANCILLARY_CHUNKS
67 #endif
68 /*ability to convert error numerical codes to English text string*/
69 #ifndef LODEPNG_NO_COMPILE_ERROR_TEXT
70 #define LODEPNG_COMPILE_ERROR_TEXT
71 #endif
72 /*Compile the default allocators (C's free, malloc and realloc). If you disable this,
73 you can define the functions lodepng_free, lodepng_malloc and lodepng_realloc in your
74 source files with custom allocators.*/
75 #ifndef LODEPNG_NO_COMPILE_ALLOCATORS
76 #define LODEPNG_COMPILE_ALLOCATORS
77 #endif
78 /*compile the C++ version (you can disable the C++ wrapper here even when compiling for C++)*/
79 #ifdef __cplusplus
80 #ifndef LODEPNG_NO_COMPILE_CPP
81 #define LODEPNG_COMPILE_CPP
82 #endif
83 #endif
84 
85 #ifdef LODEPNG_COMPILE_PNG
86 /*The PNG color types (also used for raw).*/
87 typedef enum LodePNGColorType {
88  LCT_GREY = 0, /*greyscale: 1,2,4,8,16 bit*/
89  LCT_RGB = 2, /*RGB: 8,16 bit*/
90  LCT_PALETTE = 3, /*palette: 1,2,4,8 bit*/
91  LCT_GREY_ALPHA = 4, /*greyscale with alpha: 8,16 bit*/
92  LCT_RGBA = 6 /*RGB with alpha: 8,16 bit*/
94 
95 #ifdef LODEPNG_COMPILE_DECODER
96 /*
97 Converts PNG data in memory to raw pixel data.
98 out: Output parameter. Pointer to buffer that will contain the raw pixel data.
99  After decoding, its size is w * h * (bytes per pixel) bytes larger than
100  initially. Bytes per pixel depends on colortype and bitdepth.
101  Must be freed after usage with free(*out).
102  Note: for 16-bit per channel colors, uses big endian format like PNG does.
103 w: Output parameter. Pointer to width of pixel data.
104 h: Output parameter. Pointer to height of pixel data.
105 in: Memory buffer with the PNG file.
106 insize: size of the in buffer.
107 colortype: the desired color type for the raw output image. See explanation on PNG color types.
108 bitdepth: the desired bit depth for the raw output image. See explanation on PNG color types.
109 Return value: LodePNG error code (0 means no error).
110 */
111 unsigned lodepng_decode_memory(unsigned char** out, unsigned* w, unsigned* h,
112  const unsigned char* in, size_t insize,
113  LodePNGColorType colortype, unsigned bitdepth);
114 
115 /*Same as lodepng_decode_memory, but always decodes to 32-bit RGBA raw image*/
116 unsigned lodepng_decode32(unsigned char** out, unsigned* w, unsigned* h,
117  const unsigned char* in, size_t insize);
118 
119 /*Same as lodepng_decode_memory, but always decodes to 24-bit RGB raw image*/
120 unsigned lodepng_decode24(unsigned char** out, unsigned* w, unsigned* h,
121  const unsigned char* in, size_t insize);
122 
123 #ifdef LODEPNG_COMPILE_DISK
124 /*
125 Load PNG from disk, from file with given name.
126 Same as the other decode functions, but instead takes a filename as input.
127 */
128 unsigned lodepng_decode_file(unsigned char** out, unsigned* w, unsigned* h,
129  const char* filename,
130  LodePNGColorType colortype, unsigned bitdepth);
131 
132 /*Same as lodepng_decode_file, but always decodes to 32-bit RGBA raw image.*/
133 unsigned lodepng_decode32_file(unsigned char** out, unsigned* w, unsigned* h,
134  const char* filename);
135 
136 /*Same as lodepng_decode_file, but always decodes to 24-bit RGB raw image.*/
137 unsigned lodepng_decode24_file(unsigned char** out, unsigned* w, unsigned* h,
138  const char* filename);
139 #endif /*LODEPNG_COMPILE_DISK*/
140 #endif /*LODEPNG_COMPILE_DECODER*/
141 
142 
143 #ifdef LODEPNG_COMPILE_ENCODER
144 /*
145 Converts raw pixel data into a PNG image in memory. The colortype and bitdepth
146  of the output PNG image cannot be chosen, they are automatically determined
147  by the colortype, bitdepth and content of the input pixel data.
148  Note: for 16-bit per channel colors, needs big endian format like PNG does.
149 out: Output parameter. Pointer to buffer that will contain the PNG image data.
150  Must be freed after usage with free(*out).
151 outsize: Output parameter. Pointer to the size in bytes of the out buffer.
152 image: The raw pixel data to encode. The size of this buffer should be
153  w * h * (bytes per pixel), bytes per pixel depends on colortype and bitdepth.
154 w: width of the raw pixel data in pixels.
155 h: height of the raw pixel data in pixels.
156 colortype: the color type of the raw input image. See explanation on PNG color types.
157 bitdepth: the bit depth of the raw input image. See explanation on PNG color types.
158 Return value: LodePNG error code (0 means no error).
159 */
160 unsigned lodepng_encode_memory(unsigned char** out, size_t* outsize,
161  const unsigned char* image, unsigned w, unsigned h,
162  LodePNGColorType colortype, unsigned bitdepth);
163 
164 /*Same as lodepng_encode_memory, but always encodes from 32-bit RGBA raw image.*/
165 unsigned lodepng_encode32(unsigned char** out, size_t* outsize,
166  const unsigned char* image, unsigned w, unsigned h);
167 
168 /*Same as lodepng_encode_memory, but always encodes from 24-bit RGB raw image.*/
169 unsigned lodepng_encode24(unsigned char** out, size_t* outsize,
170  const unsigned char* image, unsigned w, unsigned h);
171 
172 #ifdef LODEPNG_COMPILE_DISK
173 /*
174 Converts raw pixel data into a PNG file on disk.
175 Same as the other encode functions, but instead takes a filename as output.
176 NOTE: This overwrites existing files without warning!
177 */
178 unsigned lodepng_encode_file(const char* filename,
179  const unsigned char* image, unsigned w, unsigned h,
180  LodePNGColorType colortype, unsigned bitdepth);
181 
182 /*Same as lodepng_encode_file, but always encodes from 32-bit RGBA raw image.*/
183 unsigned lodepng_encode32_file(const char* filename,
184  const unsigned char* image, unsigned w, unsigned h);
185 
186 /*Same as lodepng_encode_file, but always encodes from 24-bit RGB raw image.*/
187 unsigned lodepng_encode24_file(const char* filename,
188  const unsigned char* image, unsigned w, unsigned h);
189 #endif /*LODEPNG_COMPILE_DISK*/
190 #endif /*LODEPNG_COMPILE_ENCODER*/
191 
192 
193 #ifdef LODEPNG_COMPILE_CPP
194 namespace lodepng {
195 #ifdef LODEPNG_COMPILE_DECODER
196 /*Same as lodepng_decode_memory, but decodes to an std::vector.*/
197 unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
198  const unsigned char* in, size_t insize,
199  LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
200 unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
201  const std::vector<unsigned char>& in,
202  LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
203 #ifdef LODEPNG_COMPILE_DISK
204 /*
205 Converts PNG file from disk to raw pixel data in memory.
206 Same as the other decode functions, but instead takes a filename as input.
207 */
208 unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
209  const std::string& filename,
210  LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
211 #endif //LODEPNG_COMPILE_DISK
212 #endif //LODEPNG_COMPILE_DECODER
213 
214 #ifdef LODEPNG_COMPILE_ENCODER
215 /*Same as lodepng_encode_memory, but encodes to an std::vector.*/
216 unsigned encode(std::vector<unsigned char>& out,
217  const unsigned char* in, unsigned w, unsigned h,
218  LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
219 unsigned encode(std::vector<unsigned char>& out,
220  const std::vector<unsigned char>& in, unsigned w, unsigned h,
221  LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
222 #ifdef LODEPNG_COMPILE_DISK
223 /*
224 Converts 32-bit RGBA raw pixel data into a PNG file on disk.
225 Same as the other encode functions, but instead takes a filename as output.
226 NOTE: This overwrites existing files without warning!
227 */
228 unsigned encode(const std::string& filename,
229  const unsigned char* in, unsigned w, unsigned h,
230  LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
231 unsigned encode(const std::string& filename,
232  const std::vector<unsigned char>& in, unsigned w, unsigned h,
233  LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
234 #endif //LODEPNG_COMPILE_DISK
235 #endif //LODEPNG_COMPILE_ENCODER
236 } //namespace lodepng
237 #endif /*LODEPNG_COMPILE_CPP*/
238 #endif /*LODEPNG_COMPILE_PNG*/
239 
240 #ifdef LODEPNG_COMPILE_ERROR_TEXT
241 /*Returns an English description of the numerical error code.*/
242 const char* lodepng_error_text(unsigned code);
243 #endif /*LODEPNG_COMPILE_ERROR_TEXT*/
244 
245 #ifdef LODEPNG_COMPILE_DECODER
246 /*Settings for zlib decompression*/
249  unsigned ignore_adler32; /*if 1, continue and don't give an error message if the Adler32 checksum is corrupted*/
250 
251  /*use custom zlib decoder instead of built in one (default: null)*/
252  unsigned (*custom_zlib)(unsigned char**, size_t*,
253  const unsigned char*, size_t,
255  /*use custom deflate decoder instead of built in one (default: null)
256  if custom_zlib is used, custom_deflate is ignored since only the built in
257  zlib function will call custom_deflate*/
258  unsigned (*custom_inflate)(unsigned char**, size_t*,
259  const unsigned char*, size_t,
261 
262  void* custom_context; /*optional custom settings for custom functions*/
263 };
264 
267 #endif /*LODEPNG_COMPILE_DECODER*/
268 
269 #ifdef LODEPNG_COMPILE_ENCODER
270 /*
271 Settings for zlib compression. Tweaking these settings tweaks the balance
272 between speed and compression ratio.
273 */
275 struct LodePNGCompressSettings { /*deflate = compress*/
276  /*LZ77 related settings*/
277  unsigned btype; /*the block type for LZ (0, 1, 2 or 3, see zlib standard). Should be 2 for proper compression.*/
278  unsigned use_lz77; /*whether or not to use LZ77. Should be 1 for proper compression.*/
279  unsigned windowsize; /*the maximum is 32768, higher gives more compression but is slower. Typical value: 2048.*/
280  unsigned minmatch; /*mininum lz77 length. 3 is normally best, 6 can be better for some PNGs. Default: 0*/
281  unsigned nicematch; /*stop searching if >= this length found. Set to 258 for best compression. Default: 128*/
282  unsigned lazymatching; /*use lazy matching: better compression but a bit slower. Default: true*/
283 
284  /*use custom zlib encoder instead of built in one (default: null)*/
285  unsigned (*custom_zlib)(unsigned char**, size_t*,
286  const unsigned char*, size_t,
287  const LodePNGCompressSettings*);
288  /*use custom deflate encoder instead of built in one (default: null)
289  if custom_zlib is used, custom_deflate is ignored since only the built in
290  zlib function will call custom_deflate*/
291  unsigned (*custom_deflate)(unsigned char**, size_t*,
292  const unsigned char*, size_t,
293  const LodePNGCompressSettings*);
294 
295  void* custom_context; /*optional custom settings for custom functions*/
296 };
297 
300 #endif /*LODEPNG_COMPILE_ENCODER*/
301 
302 #ifdef LODEPNG_COMPILE_PNG
303 /*
304 Color mode of an image. Contains all information required to decode the pixel
305 bits to RGBA colors. This information is the same as used in the PNG file
306 format, and is used both for PNG and raw image data in LodePNG.
307 */
308 typedef struct LodePNGColorMode {
309  /*header (IHDR)*/
311  colortype; /*color type, see PNG standard or documentation further in this header file*/
312  unsigned bitdepth; /*bits per sample, see PNG standard or documentation further in this header file*/
313 
314  /*
315  palette (PLTE and tRNS)
316 
317  Dynamically allocated with the colors of the palette, including alpha.
318  When encoding a PNG, to store your colors in the palette of the LodePNGColorMode, first use
319  lodepng_palette_clear, then for each color use lodepng_palette_add.
320  If you encode an image without alpha with palette, don't forget to put value 255 in each A byte of the palette.
321 
322  When decoding, by default you can ignore this palette, since LodePNG already
323  fills the palette colors in the pixels of the raw RGBA output.
324 
325  The palette is only supported for color type 3.
326  */
327  unsigned char*
328  palette; /*palette in RGBARGBA... order. When allocated, must be either 0, or have size 1024*/
329  size_t palettesize; /*palette size in number of colors (amount of bytes is 4 * palettesize)*/
330 
331  /*
332  transparent color key (tRNS)
333 
334  This color uses the same bit depth as the bitdepth value in this struct, which can be 1-bit to 16-bit.
335  For greyscale PNGs, r, g and b will all 3 be set to the same.
336 
337  When decoding, by default you can ignore this information, since LodePNG sets
338  pixels with this key to transparent already in the raw RGBA output.
339 
340  The color key is only supported for color types 0 and 2.
341  */
342  unsigned key_defined; /*is a transparent color key given? 0 = false, 1 = true*/
343  unsigned key_r; /*red/greyscale component of color key*/
344  unsigned key_g; /*green component of color key*/
345  unsigned key_b; /*blue component of color key*/
347 
348 /*init, cleanup and copy functions to use with this struct*/
351 /*return value is error code (0 means no error)*/
353  const LodePNGColorMode* source);
354 
356 /*add 1 color to the palette*/
358  unsigned char r, unsigned char g, unsigned char b, unsigned char a);
359 
360 /*get the total amount of bits per pixel, based on colortype and bitdepth in the struct*/
361 unsigned lodepng_get_bpp(const LodePNGColorMode* info);
362 /*get the amount of color channels used, based on colortype in the struct.
363 If a palette is used, it counts as 1 channel.*/
364 unsigned lodepng_get_channels(const LodePNGColorMode* info);
365 /*is it a greyscale type? (only colortype 0 or 4)*/
366 unsigned lodepng_is_greyscale_type(const LodePNGColorMode* info);
367 /*has it got an alpha channel? (only colortype 2 or 6)*/
368 unsigned lodepng_is_alpha_type(const LodePNGColorMode* info);
369 /*has it got a palette? (only colortype 3)*/
370 unsigned lodepng_is_palette_type(const LodePNGColorMode* info);
371 /*only returns true if there is a palette and there is a value in the palette with alpha < 255.
372 Loops through the palette to check this.*/
373 unsigned lodepng_has_palette_alpha(const LodePNGColorMode* info);
374 /*
375 Check if the given color info indicates the possibility of having non-opaque pixels in the PNG image.
376 Returns true if the image can have translucent or invisible pixels (it still be opaque if it doesn't use such pixels).
377 Returns false if the image can only have opaque pixels.
378 In detail, it returns true only if it's a color type with alpha, or has a palette with non-opaque values,
379 or if "key_defined" is true.
380 */
381 unsigned lodepng_can_have_alpha(const LodePNGColorMode* info);
382 /*Returns the byte size of a raw image buffer with given width, height and color mode*/
383 size_t lodepng_get_raw_size(unsigned w, unsigned h,
384  const LodePNGColorMode* color);
385 
386 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
387 /*The information of a Time chunk in PNG.*/
388 typedef struct LodePNGTime {
389  unsigned year; /*2 bytes used (0-65535)*/
390  unsigned month; /*1-12*/
391  unsigned day; /*1-31*/
392  unsigned hour; /*0-23*/
393  unsigned minute; /*0-59*/
394  unsigned second; /*0-60 (to allow for leap seconds)*/
395 } LodePNGTime;
396 #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
397 
398 /*Information about the PNG image, except pixels, width and height.*/
399 typedef struct LodePNGInfo {
400  /*header (IHDR), palette (PLTE) and transparency (tRNS) chunks*/
401  unsigned compression_method;/*compression method of the original file. Always 0.*/
402  unsigned filter_method; /*filter method of the original file*/
403  unsigned interlace_method; /*interlace method of the original file*/
405  color; /*color type and bits, palette and transparency of the PNG file*/
406 
407 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
408  /*
409  suggested background color chunk (bKGD)
410  This color uses the same color mode as the PNG (except alpha channel), which can be 1-bit to 16-bit.
411 
412  For greyscale PNGs, r, g and b will all 3 be set to the same. When encoding
413  the encoder writes the red one. For palette PNGs: When decoding, the RGB value
414  will be stored, not a palette index. But when encoding, specify the index of
415  the palette in background_r, the other two are then ignored.
416 
417  The decoder does not use this background color to edit the color of pixels.
418  */
419  unsigned background_defined; /*is a suggested background color given?*/
420  unsigned background_r; /*red component of suggested background color*/
421  unsigned background_g; /*green component of suggested background color*/
422  unsigned background_b; /*blue component of suggested background color*/
423 
424  /*
425  non-international text chunks (tEXt and zTXt)
426 
427  The char** arrays each contain num strings. The actual messages are in
428  text_strings, while text_keys are keywords that give a short description what
429  the actual text represents, e.g. Title, Author, Description, or anything else.
430 
431  A keyword is minimum 1 character and maximum 79 characters long. It's
432  discouraged to use a single line length longer than 79 characters for texts.
433 
434  Don't allocate these text buffers yourself. Use the init/cleanup functions
435  correctly and use lodepng_add_text and lodepng_clear_text.
436  */
437  size_t text_num; /*the amount of texts in these char** buffers (there may be more texts in itext)*/
438  char** text_keys; /*the keyword of a text chunk (e.g. "Comment")*/
439  char** text_strings; /*the actual text*/
440 
441  /*
442  international text chunks (iTXt)
443  Similar to the non-international text chunks, but with additional strings
444  "langtags" and "transkeys".
445  */
446  size_t itext_num; /*the amount of international texts in this PNG*/
447  char** itext_keys; /*the English keyword of the text chunk (e.g. "Comment")*/
448  char** itext_langtags; /*language tag for this text's language, ISO/IEC 646 string, e.g. ISO 639 language tag*/
449  char** itext_transkeys; /*keyword translated to the international language - UTF-8 string*/
450  char** itext_strings; /*the actual international text - UTF-8 string*/
451 
452  /*time chunk (tIME)*/
453  unsigned time_defined; /*set to 1 to make the encoder generate a tIME chunk*/
455 
456  /*phys chunk (pHYs)*/
457  unsigned phys_defined; /*if 0, there is no pHYs chunk and the values below are undefined, if 1 else there is one*/
458  unsigned phys_x; /*pixels per unit in x direction*/
459  unsigned phys_y; /*pixels per unit in y direction*/
460  unsigned phys_unit; /*may be 0 (unknown unit) or 1 (metre)*/
461 
462  /*
463  unknown chunks
464  There are 3 buffers, one for each position in the PNG where unknown chunks can appear
465  each buffer contains all unknown chunks for that position consecutively
466  The 3 buffers are the unknown chunks between certain critical chunks:
467  0: IHDR-PLTE, 1: PLTE-IDAT, 2: IDAT-IEND
468  Do not allocate or traverse this data yourself. Use the chunk traversing functions declared
469  later, such as lodepng_chunk_next and lodepng_chunk_append, to read/write this struct.
470  */
471  unsigned char* unknown_chunks_data[3];
472  size_t unknown_chunks_size[3]; /*size in bytes of the unknown chunks, given for protection*/
473 #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
474 } LodePNGInfo;
475 
476 /*init, cleanup and copy functions to use with this struct*/
477 void lodepng_info_init(LodePNGInfo* info);
479 /*return value is error code (0 means no error)*/
480 unsigned lodepng_info_copy(LodePNGInfo* dest, const LodePNGInfo* source);
481 
482 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
484  info); /*use this to clear the texts again after you filled them in*/
485 unsigned lodepng_add_text(LodePNGInfo* info, const char* key,
486  const char* str); /*push back both texts at once*/
487 
489  info); /*use this to clear the itexts again after you filled them in*/
490 unsigned lodepng_add_itext(LodePNGInfo* info, const char* key,
491  const char* langtag,
492  const char* transkey, const char*
493  str); /*push back the 4 texts of 1 chunk at once*/
494 #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
495 
496 /*
497 Converts raw buffer from one color type to another color type, based on
498 LodePNGColorMode structs to describe the input and output color type.
499 See the reference manual at the end of this header file to see which color conversions are supported.
500 return value = LodePNG error code (0 if all went ok, an error if the conversion isn't supported)
501 The out buffer must have size (w * h * bpp + 7) / 8, where bpp is the bits per pixel
502 of the output color type (lodepng_get_bpp)
503 The fix_png value makes it ignore out of bound palette indices.
504 Note: for 16-bit per channel colors, uses big endian format like PNG does.
505 */
506 unsigned lodepng_convert(unsigned char* out, const unsigned char* in,
507  LodePNGColorMode* mode_out, LodePNGColorMode* mode_in,
508  unsigned w, unsigned h, unsigned fix_png);
509 
510 
511 #ifdef LODEPNG_COMPILE_DECODER
512 /*
513 Settings for the decoder. This contains settings for the PNG and the Zlib
514 decoder, but not the Info settings from the Info structs.
515 */
516 typedef struct LodePNGDecoderSettings {
518  zlibsettings; /*in here is the setting to ignore Adler32 checksums*/
519 
520  unsigned ignore_crc; /*ignore CRC checksums*/
521  unsigned fix_png; /*if 1, try to parse some broken PNG images, e.g. with out of bound palette.*/
522  unsigned color_convert; /*whether to convert the PNG to the color type you want. Default: yes*/
523 
524 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
525  unsigned read_text_chunks; /*if false but remember_unknown_chunks is true, they're stored in the unknown chunks*/
526  /*store all bytes from unknown chunks in the LodePNGInfo (off by default, useful for a png editor)*/
528 #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
530 
532 #endif /*LODEPNG_COMPILE_DECODER*/
533 
534 #ifdef LODEPNG_COMPILE_ENCODER
535 /*automatically use color type with less bits per pixel if losslessly possible. Default: AUTO*/
536 typedef enum LodePNGFilterStrategy {
537  /*every filter at zero*/
539  /*Use filter that gives minumum sum, as described in the official PNG filter heuristic.*/
541  /*Use the filter type that gives smallest Shannon entropy for this scanline. Depending
542  on the image, this is better or worse than minsum.*/
544  /*
545  Brute-force-search PNG filters by compressing each filter for each scanline.
546  Experimental, very slow, and only rarely gives better compression than MINSUM.
547  */
549  /*use predefined_filters buffer: you specify the filter type for each scanline*/
552 
553 /*automatically use color type with less bits per pixel if losslessly possible. Default: LAC_AUTO*/
554 typedef enum LodePNGAutoConvert {
555  LAC_NO, /*use color type user requested*/
556  LAC_ALPHA, /*use color type user requested, but if only opaque pixels and RGBA or grey+alpha, use RGB or grey*/
557  LAC_AUTO, /*use PNG color type that can losslessly represent the uncompressed image the smallest possible*/
558  /*
559  like AUTO, but do not choose 1, 2 or 4 bit per pixel types.
560  sometimes a PNG image compresses worse if less than 8 bits per pixels.
561  */
563  /*
564  like AUTO, but never choose palette color type. For small images, encoding
565  the palette may take more bytes than what is gained. Note that AUTO also
566  already prevents encoding the palette for extremely small images, but that may
567  not be sufficient because due to the compression it cannot predict when to
568  switch.
569  */
573 
574 
575 /*Settings for the encoder.*/
576 typedef struct LodePNGEncoderSettings {
578  zlibsettings; /*settings for the zlib encoder, such as window size, ...*/
579 
581  auto_convert; /*how to automatically choose output PNG color type, if at all*/
582 
583  /*If true, follows the official PNG heuristic: if the PNG uses a palette or lower than
584  8 bit depth, set all filters to zero. Otherwise use the filter_strategy. Note that to
585  completely follow the official PNG heuristic, filter_palette_zero must be true and
586  filter_strategy must be LFS_MINSUM*/
588  /*Which filter strategy to use when not using zeroes due to filter_palette_zero.
589  Set filter_palette_zero to 0 to ensure always using your chosen strategy. Default: LFS_MINSUM*/
591  /*used if filter_strategy is LFS_PREDEFINED. In that case, this must point to a buffer with
592  the same length as the amount of scanlines in the image, and each value must <= 5. You
593  have to cleanup this buffer, LodePNG will never free it. Don't forget that filter_palette_zero
594  must be set to 0 to ensure this is also used on palette or low bitdepth images.*/
595  unsigned char* predefined_filters;
596 
597  /*force creating a PLTE chunk if colortype is 2 or 6 (= a suggested palette).
598  If colortype is 3, PLTE is _always_ created.*/
599  unsigned force_palette;
600 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
601  /*add LodePNG identifier and version as a text chunk, for debugging*/
602  unsigned add_id;
603  /*encode text chunks as zTXt chunks instead of tEXt chunks, and use compression in iTXt chunks*/
605 #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
607 
609 #endif /*LODEPNG_COMPILE_ENCODER*/
610 
611 
612 #if defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER)
613 /*The settings, state and information for extended encoding and decoding.*/
614 typedef struct LodePNGState {
615 #ifdef LODEPNG_COMPILE_DECODER
616  LodePNGDecoderSettings decoder; /*the decoding settings*/
617 #endif /*LODEPNG_COMPILE_DECODER*/
618 #ifdef LODEPNG_COMPILE_ENCODER
619  LodePNGEncoderSettings encoder; /*the encoding settings*/
620 #endif /*LODEPNG_COMPILE_ENCODER*/
622  info_raw; /*specifies the format in which you would like to get the raw pixel buffer*/
623  LodePNGInfo info_png; /*info of the PNG image obtained after decoding*/
624  unsigned error;
625 #ifdef LODEPNG_COMPILE_CPP
626  //For the lodepng::State subclass.
627  virtual ~LodePNGState() {}
628 #endif
629 } LodePNGState;
630 
631 /*init, cleanup and copy functions to use with this struct*/
632 void lodepng_state_init(LodePNGState* state);
634 void lodepng_state_copy(LodePNGState* dest, const LodePNGState* source);
635 #endif /* defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER) */
636 
637 #ifdef LODEPNG_COMPILE_DECODER
638 /*
639 Same as lodepng_decode_memory, but uses a LodePNGState to allow custom settings and
640 getting much more information about the PNG image and color mode.
641 */
642 unsigned lodepng_decode(unsigned char** out, unsigned* w, unsigned* h,
643  LodePNGState* state,
644  const unsigned char* in, size_t insize);
645 
646 /*
647 Read the PNG header, but not the actual data. This returns only the information
648 that is in the header chunk of the PNG, such as width, height and color type. The
649 information is placed in the info_png field of the LodePNGState.
650 */
651 unsigned lodepng_inspect(unsigned* w, unsigned* h,
652  LodePNGState* state,
653  const unsigned char* in, size_t insize);
654 #endif /*LODEPNG_COMPILE_DECODER*/
655 
656 
657 #ifdef LODEPNG_COMPILE_ENCODER
658 /*This function allocates the out buffer with standard malloc and stores the size in *outsize.*/
659 unsigned lodepng_encode(unsigned char** out, size_t* outsize,
660  const unsigned char* image, unsigned w, unsigned h,
661  LodePNGState* state);
662 #endif /*LODEPNG_COMPILE_ENCODER*/
663 
664 /*
665 The lodepng_chunk functions are normally not needed, except to traverse the
666 unknown chunks stored in the LodePNGInfo struct, or add new ones to it.
667 It also allows traversing the chunks of an encoded PNG file yourself.
668 
669 PNG standard chunk naming conventions:
670 First byte: uppercase = critical, lowercase = ancillary
671 Second byte: uppercase = public, lowercase = private
672 Third byte: must be uppercase
673 Fourth byte: uppercase = unsafe to copy, lowercase = safe to copy
674 */
675 
676 /*get the length of the data of the chunk. Total chunk length has 12 bytes more.*/
677 unsigned lodepng_chunk_length(const unsigned char* chunk);
678 
679 /*puts the 4-byte type in null terminated string*/
680 void lodepng_chunk_type(char type[5], const unsigned char* chunk);
681 
682 /*check if the type is the given type*/
683 unsigned char lodepng_chunk_type_equals(const unsigned char* chunk,
684  const char* type);
685 
686 /*0: it's one of the critical chunk types, 1: it's an ancillary chunk (see PNG standard)*/
687 unsigned char lodepng_chunk_ancillary(const unsigned char* chunk);
688 
689 /*0: public, 1: private (see PNG standard)*/
690 unsigned char lodepng_chunk_private(const unsigned char* chunk);
691 
692 /*0: the chunk is unsafe to copy, 1: the chunk is safe to copy (see PNG standard)*/
693 unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk);
694 
695 /*get pointer to the data of the chunk, where the input points to the header of the chunk*/
696 unsigned char* lodepng_chunk_data(unsigned char* chunk);
697 const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk);
698 
699 /*returns 0 if the crc is correct, 1 if it's incorrect (0 for OK as usual!)*/
700 unsigned lodepng_chunk_check_crc(const unsigned char* chunk);
701 
702 /*generates the correct CRC from the data and puts it in the last 4 bytes of the chunk*/
703 void lodepng_chunk_generate_crc(unsigned char* chunk);
704 
705 /*iterate to next chunks. don't use on IEND chunk, as there is no next chunk then*/
706 unsigned char* lodepng_chunk_next(unsigned char* chunk);
707 const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk);
708 
709 /*
710 Appends chunk to the data in out. The given chunk should already have its chunk header.
711 The out variable and outlength are updated to reflect the new reallocated buffer.
712 Returns error code (0 if it went ok)
713 */
714 unsigned lodepng_chunk_append(unsigned char** out, size_t* outlength,
715  const unsigned char* chunk);
716 
717 /*
718 Appends new chunk to out. The chunk to append is given by giving its length, type
719 and data separately. The type is a 4-letter string.
720 The out variable and outlength are updated to reflect the new reallocated buffer.
721 Returne error code (0 if it went ok)
722 */
723 unsigned lodepng_chunk_create(unsigned char** out, size_t* outlength,
724  unsigned length,
725  const char* type, const unsigned char* data);
726 
727 
728 /*Calculate CRC32 of buffer*/
729 unsigned lodepng_crc32(const unsigned char* buf, size_t len);
730 #endif /*LODEPNG_COMPILE_PNG*/
731 
732 
733 #ifdef LODEPNG_COMPILE_ZLIB
734 /*
735 This zlib part can be used independently to zlib compress and decompress a
736 buffer. It cannot be used to create gzip files however, and it only supports the
737 part of zlib that is required for PNG, it does not support dictionaries.
738 */
739 
740 #ifdef LODEPNG_COMPILE_DECODER
741 /*Inflate a buffer. Inflate is the decompression step of deflate. Out buffer must be freed after use.*/
742 unsigned lodepng_inflate(unsigned char** out, size_t* outsize,
743  const unsigned char* in, size_t insize,
744  const LodePNGDecompressSettings* settings);
745 
746 /*
747 Decompresses Zlib data. Reallocates the out buffer and appends the data. The
748 data must be according to the zlib specification.
749 Either, *out must be NULL and *outsize must be 0, or, *out must be a valid
750 buffer and *outsize its size in bytes. out must be freed by user after usage.
751 */
752 unsigned lodepng_zlib_decompress(unsigned char** out, size_t* outsize,
753  const unsigned char* in, size_t insize,
754  const LodePNGDecompressSettings* settings);
755 #endif /*LODEPNG_COMPILE_DECODER*/
756 
757 #ifdef LODEPNG_COMPILE_ENCODER
758 /*
759 Compresses data with Zlib. Reallocates the out buffer and appends the data.
760 Zlib adds a small header and trailer around the deflate data.
761 The data is output in the format of the zlib specification.
762 Either, *out must be NULL and *outsize must be 0, or, *out must be a valid
763 buffer and *outsize its size in bytes. out must be freed by user after usage.
764 */
765 unsigned lodepng_zlib_compress(unsigned char** out, size_t* outsize,
766  const unsigned char* in, size_t insize,
767  const LodePNGCompressSettings* settings);
768 
769 /*
770 Find length-limited Huffman code for given frequencies. This function is in the
771 public interface only for tests, it's used internally by lodepng_deflate.
772 */
773 unsigned lodepng_huffman_code_lengths(unsigned* lengths,
774  const unsigned* frequencies,
775  size_t numcodes, unsigned maxbitlen);
776 
777 /*Compress a buffer with deflate. See RFC 1951. Out buffer must be freed after use.*/
778 unsigned lodepng_deflate(unsigned char** out, size_t* outsize,
779  const unsigned char* in, size_t insize,
780  const LodePNGCompressSettings* settings);
781 
782 #endif /*LODEPNG_COMPILE_ENCODER*/
783 #endif /*LODEPNG_COMPILE_ZLIB*/
784 
785 #ifdef LODEPNG_COMPILE_DISK
786 /*
787 Load a file from disk into buffer. The function allocates the out buffer, and
788 after usage you should free it.
789 out: output parameter, contains pointer to loaded buffer.
790 outsize: output parameter, size of the allocated out buffer
791 filename: the path to the file to load
792 return value: error code (0 means ok)
793 */
794 unsigned lodepng_load_file(unsigned char** out, size_t* outsize,
795  const char* filename);
796 
797 /*
798 Save a file from buffer to disk. Warning, if it exists, this function overwrites
799 the file without warning!
800 buffer: the buffer to write
801 buffersize: size of the buffer to write
802 filename: the path to the file to save to
803 return value: error code (0 means ok)
804 */
805 unsigned lodepng_save_file(const unsigned char* buffer, size_t buffersize,
806  const char* filename);
807 #endif /*LODEPNG_COMPILE_DISK*/
808 
809 #ifdef LODEPNG_COMPILE_CPP
810 //The LodePNG C++ wrapper uses std::vectors instead of manually allocated memory buffers.
811 namespace lodepng {
812 #ifdef LODEPNG_COMPILE_PNG
813 class State : public LodePNGState
814 {
815  public:
816  State();
817  State(const State& other);
818  virtual ~State();
819  State& operator=(const State& other);
820 };
821 
822 #ifdef LODEPNG_COMPILE_DECODER
823 //Same as other lodepng::decode, but using a State for more settings and information.
824 unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
825  State& state,
826  const unsigned char* in, size_t insize);
827 unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
828  State& state,
829  const std::vector<unsigned char>& in);
830 #endif /*LODEPNG_COMPILE_DECODER*/
831 
832 #ifdef LODEPNG_COMPILE_ENCODER
833 //Same as other lodepng::encode, but using a State for more settings and information.
834 unsigned encode(std::vector<unsigned char>& out,
835  const unsigned char* in, unsigned w, unsigned h,
836  State& state);
837 unsigned encode(std::vector<unsigned char>& out,
838  const std::vector<unsigned char>& in, unsigned w, unsigned h,
839  State& state);
840 #endif /*LODEPNG_COMPILE_ENCODER*/
841 
842 #ifdef LODEPNG_COMPILE_DISK
843 /*
844 Load a file from disk into an std::vector. If the vector is empty, then either
845 the file doesn't exist or is an empty file.
846 */
847 void load_file(std::vector<unsigned char>& buffer, const std::string& filename);
848 
849 /*
850 Save the binary data in an std::vector to a file on disk. The file is overwritten
851 without warning.
852 */
853 void save_file(const std::vector<unsigned char>& buffer,
854  const std::string& filename);
855 #endif //LODEPNG_COMPILE_DISK
856 #endif //LODEPNG_COMPILE_PNG
857 
858 #ifdef LODEPNG_COMPILE_ZLIB
859 #ifdef LODEPNG_COMPILE_DECODER
860 //Zlib-decompress an unsigned char buffer
861 unsigned decompress(std::vector<unsigned char>& out, const unsigned char* in,
862  size_t insize,
863  const LodePNGDecompressSettings& settings =
864  lodepng_default_decompress_settings);
865 
866 //Zlib-decompress an std::vector
867 unsigned decompress(std::vector<unsigned char>& out,
868  const std::vector<unsigned char>& in,
869  const LodePNGDecompressSettings& settings =
870  lodepng_default_decompress_settings);
871 #endif //LODEPNG_COMPILE_DECODER
872 
873 #ifdef LODEPNG_COMPILE_ENCODER
874 //Zlib-compress an unsigned char buffer
875 unsigned compress(std::vector<unsigned char>& out, const unsigned char* in,
876  size_t insize,
877  const LodePNGCompressSettings& settings = lodepng_default_compress_settings);
878 
879 //Zlib-compress an std::vector
880 unsigned compress(std::vector<unsigned char>& out,
881  const std::vector<unsigned char>& in,
882  const LodePNGCompressSettings& settings = lodepng_default_compress_settings);
883 #endif //LODEPNG_COMPILE_ENCODER
884 #endif //LODEPNG_COMPILE_ZLIB
885 } //namespace lodepng
886 #endif /*LODEPNG_COMPILE_CPP*/
887 
888 /*
889 TODO:
890 [.] test if there are no memory leaks or security exploits - done a lot but needs to be checked often
891 [.] check compatibility with vareous compilers - done but needs to be redone for every newer version
892 [X] converting color to 16-bit per channel types
893 [ ] read all public PNG chunk types (but never let the color profile and gamma ones touch RGB values)
894 [ ] make sure encoder generates no chunks with size > (2^31)-1
895 [ ] partial decoding (stream processing)
896 [X] let the "isFullyOpaque" function check color keys and transparent palettes too
897 [X] better name for the variables "codes", "codesD", "codelengthcodes", "clcl" and "lldl"
898 [ ] don't stop decoding on errors like 69, 57, 58 (make warnings)
899 [ ] make option to choose if the raw image with non multiple of 8 bits per scanline should have padding bits or not
900 [ ] let the C++ wrapper catch exceptions coming from the standard library and return LodePNG error codes
901 */
902 
903 #endif /*LODEPNG_H inclusion guard*/
904 
905 /*
906 LodePNG Documentation
907 ---------------------
908 
909 0. table of contents
910 --------------------
911 
912  1. about
913  1.1. supported features
914  1.2. features not supported
915  2. C and C++ version
916  3. security
917  4. decoding
918  5. encoding
919  6. color conversions
920  6.1. PNG color types
921  6.2. color conversions
922  6.3. padding bits
923  6.4. A note about 16-bits per channel and endianness
924  7. error values
925  8. chunks and PNG editing
926  9. compiler support
927  10. examples
928  10.1. decoder C++ example
929  10.2. decoder C example
930  11. changes
931  12. contact information
932 
933 
934 1. about
935 --------
936 
937 PNG is a file format to store raster images losslessly with good compression,
938 supporting different color types and alpha channel.
939 
940 LodePNG is a PNG codec according to the Portable Network Graphics (PNG)
941 Specification (Second Edition) - W3C Recommendation 10 November 2003.
942 
943 The specifications used are:
944 
945 *) Portable Network Graphics (PNG) Specification (Second Edition):
946  http://www.w3.org/TR/2003/REC-PNG-20031110
947 *) RFC 1950 ZLIB Compressed Data Format version 3.3:
948  http://www.gzip.org/zlib/rfc-zlib.html
949 *) RFC 1951 DEFLATE Compressed Data Format Specification ver 1.3:
950  http://www.gzip.org/zlib/rfc-deflate.html
951 
952 The most recent version of LodePNG can currently be found at
953 http://lodev.org/lodepng/
954 
955 LodePNG works both in C (ISO C90) and C++, with a C++ wrapper that adds
956 extra functionality.
957 
958 LodePNG exists out of two files:
959 -lodepng.h: the header file for both C and C++
960 -lodepng.c(pp): give it the name lodepng.c or lodepng.cpp (or .cc) depending on your usage
961 
962 If you want to start using LodePNG right away without reading this doc, get the
963 examples from the LodePNG website to see how to use it in code, or check the
964 smaller examples in chapter 13 here.
965 
966 LodePNG is simple but only supports the basic requirements. To achieve
967 simplicity, the following design choices were made: There are no dependencies
968 on any external library. There are functions to decode and encode a PNG with
969 a single function call, and extended versions of these functions taking a
970 LodePNGState struct allowing to specify or get more information. By default
971 the colors of the raw image are always RGB or RGBA, no matter what color type
972 the PNG file uses. To read and write files, there are simple functions to
973 convert the files to/from buffers in memory.
974 
975 This all makes LodePNG suitable for loading textures in games, demos and small
976 programs, ... It's less suitable for full fledged image editors, loading PNGs
977 over network (it requires all the image data to be available before decoding can
978 begin), life-critical systems, ...
979 
980 1.1. supported features
981 -----------------------
982 
983 The following features are supported by the decoder:
984 
985 *) decoding of PNGs with any color type, bit depth and interlace mode, to a 24- or 32-bit color raw image,
986  or the same color type as the PNG
987 *) encoding of PNGs, from any raw image to 24- or 32-bit color, or the same color type as the raw image
988 *) Adam7 interlace and deinterlace for any color type
989 *) loading the image from harddisk or decoding it from a buffer from other sources than harddisk
990 *) support for alpha channels, including RGBA color model, translucent palettes and color keying
991 *) zlib decompression (inflate)
992 *) zlib compression (deflate)
993 *) CRC32 and ADLER32 checksums
994 *) handling of unknown chunks, allowing making a PNG editor that stores custom and unknown chunks.
995 *) the following chunks are supported (generated/interpreted) by both encoder and decoder:
996  IHDR: header information
997  PLTE: color palette
998  IDAT: pixel data
999  IEND: the final chunk
1000  tRNS: transparency for palettized images
1001  tEXt: textual information
1002  zTXt: compressed textual information
1003  iTXt: international textual information
1004  bKGD: suggested background color
1005  pHYs: physical dimensions
1006  tIME: modification time
1007 
1008 1.2. features not supported
1009 ---------------------------
1010 
1011 The following features are _not_ supported:
1012 
1013 *) some features needed to make a conformant PNG-Editor might be still missing.
1014 *) partial loading/stream processing. All data must be available and is processed in one call.
1015 *) The following public chunks are not supported but treated as unknown chunks by LodePNG
1016  cHRM, gAMA, iCCP, sRGB, sBIT, hIST, sPLT
1017  Some of these are not supported on purpose: LodePNG wants to provide the RGB values
1018  stored in the pixels, not values modified by system dependent gamma or color models.
1019 
1020 
1021 2. C and C++ version
1022 --------------------
1023 
1024 The C version uses buffers allocated with alloc that you need to free()
1025 yourself. You need to use init and cleanup functions for each struct whenever
1026 using a struct from the C version to avoid exploits and memory leaks.
1027 
1028 The C++ version has extra functions with std::vectors in the interface and the
1029 lodepng::State class which is a LodePNGState with constructor and destructor.
1030 
1031 These files work without modification for both C and C++ compilers because all
1032 the additional C++ code is in "#ifdef __cplusplus" blocks that make C-compilers
1033 ignore it, and the C code is made to compile both with strict ISO C90 and C++.
1034 
1035 To use the C++ version, you need to rename the source file to lodepng.cpp
1036 (instead of lodepng.c), and compile it with a C++ compiler.
1037 
1038 To use the C version, you need to rename the source file to lodepng.c (instead
1039 of lodepng.cpp), and compile it with a C compiler.
1040 
1041 
1042 3. Security
1043 -----------
1044 
1045 Even if carefully designed, it's always possible that LodePNG contains possible
1046 exploits. If you discover one, please let me know, and it will be fixed.
1047 
1048 When using LodePNG, care has to be taken with the C version of LodePNG, as well
1049 as the C-style structs when working with C++. The following conventions are used
1050 for all C-style structs:
1051 
1052 -if a struct has a corresponding init function, always call the init function when making a new one
1053 -if a struct has a corresponding cleanup function, call it before the struct disappears to avoid memory leaks
1054 -if a struct has a corresponding copy function, use the copy function instead of "=".
1055  The destination must also be inited already.
1056 
1057 
1058 4. Decoding
1059 -----------
1060 
1061 Decoding converts a PNG compressed image to a raw pixel buffer.
1062 
1063 Most documentation on using the decoder is at its declarations in the header
1064 above. For C, simple decoding can be done with functions such as
1065 lodepng_decode32, and more advanced decoding can be done with the struct
1066 LodePNGState and lodepng_decode. For C++, all decoding can be done with the
1067 various lodepng::decode functions, and lodepng::State can be used for advanced
1068 features.
1069 
1070 When using the LodePNGState, it uses the following fields for decoding:
1071 *) LodePNGInfo info_png: it stores extra information about the PNG (the input) in here
1072 *) LodePNGColorMode info_raw: here you can say what color mode of the raw image (the output) you want to get
1073 *) LodePNGDecoderSettings decoder: you can specify a few extra settings for the decoder to use
1074 
1075 LodePNGInfo info_png
1076 --------------------
1077 
1078 After decoding, this contains extra information of the PNG image, except the actual
1079 pixels, width and height because these are already gotten directly from the decoder
1080 functions.
1081 
1082 It contains for example the original color type of the PNG image, text comments,
1083 suggested background color, etc... More details about the LodePNGInfo struct are
1084 at its declaration documentation.
1085 
1086 LodePNGColorMode info_raw
1087 -------------------------
1088 
1089 When decoding, here you can specify which color type you want
1090 the resulting raw image to be. If this is different from the colortype of the
1091 PNG, then the decoder will automatically convert the result. This conversion
1092 always works, except if you want it to convert a color PNG to greyscale or to
1093 a palette with missing colors.
1094 
1095 By default, 32-bit color is used for the result.
1096 
1097 LodePNGDecoderSettings decoder
1098 ------------------------------
1099 
1100 The settings can be used to ignore the errors created by invalid CRC and Adler32
1101 chunks, and to disable the decoding of tEXt chunks.
1102 
1103 There's also a setting color_convert, true by default. If false, no conversion
1104 is done, the resulting data will be as it was in the PNG (after decompression)
1105 and you'll have to puzzle the colors of the pixels together yourself using the
1106 color type information in the LodePNGInfo.
1107 
1108 
1109 5. Encoding
1110 -----------
1111 
1112 Encoding converts a raw pixel buffer to a PNG compressed image.
1113 
1114 Most documentation on using the encoder is at its declarations in the header
1115 above. For C, simple encoding can be done with functions such as
1116 lodepng_encode32, and more advanced decoding can be done with the struct
1117 LodePNGState and lodepng_encode. For C++, all encoding can be done with the
1118 various lodepng::encode functions, and lodepng::State can be used for advanced
1119 features.
1120 
1121 Like the decoder, the encoder can also give errors. However it gives less errors
1122 since the encoder input is trusted, the decoder input (a PNG image that could
1123 be forged by anyone) is not trusted.
1124 
1125 When using the LodePNGState, it uses the following fields for encoding:
1126 *) LodePNGInfo info_png: here you specify how you want the PNG (the output) to be.
1127 *) LodePNGColorMode info_raw: here you say what color type of the raw image (the input) has
1128 *) LodePNGEncoderSettings encoder: you can specify a few settings for the encoder to use
1129 
1130 LodePNGInfo info_png
1131 --------------------
1132 
1133 When encoding, you use this the opposite way as when decoding: for encoding,
1134 you fill in the values you want the PNG to have before encoding. By default it's
1135 not needed to specify a color type for the PNG since it's automatically chosen,
1136 but it's possible to choose it yourself given the right settings.
1137 
1138 The encoder will not always exactly match the LodePNGInfo struct you give,
1139 it tries as close as possible. Some things are ignored by the encoder. The
1140 encoder uses, for example, the following settings from it when applicable:
1141 colortype and bitdepth, text chunks, time chunk, the color key, the palette, the
1142 background color, the interlace method, unknown chunks, ...
1143 
1144 When encoding to a PNG with colortype 3, the encoder will generate a PLTE chunk.
1145 If the palette contains any colors for which the alpha channel is not 255 (so
1146 there are translucent colors in the palette), it'll add a tRNS chunk.
1147 
1148 LodePNGColorMode info_raw
1149 -------------------------
1150 
1151 You specify the color type of the raw image that you give to the input here,
1152 including a possible transparent color key and palette you happen to be using in
1153 your raw image data.
1154 
1155 By default, 32-bit color is assumed, meaning your input has to be in RGBA
1156 format with 4 bytes (unsigned chars) per pixel.
1157 
1158 LodePNGEncoderSettings encoder
1159 ------------------------------
1160 
1161 The following settings are supported (some are in sub-structs):
1162 *) auto_convert: when this option is enabled, the encoder will
1163 automatically choose the smallest possible color mode (including color key) that
1164 can encode the colors of all pixels without information loss.
1165 *) btype: the block type for LZ77. 0 = uncompressed, 1 = fixed huffman tree,
1166  2 = dynamic huffman tree (best compression). Should be 2 for proper
1167  compression.
1168 *) use_lz77: whether or not to use LZ77 for compressed block types. Should be
1169  true for proper compression.
1170 *) windowsize: the window size used by the LZ77 encoder (1 - 32768). Has value
1171  2048 by default, but can be set to 32768 for better, but slow, compression.
1172 *) force_palette: if colortype is 2 or 6, you can make the encoder write a PLTE
1173  chunk if force_palette is true. This can used as suggested palette to convert
1174  to by viewers that don't support more than 256 colors (if those still exist)
1175 *) add_id: add text chunk "Encoder: LodePNG <version>" to the image.
1176 *) text_compression: default 1. If 1, it'll store texts as zTXt instead of tEXt chunks.
1177  zTXt chunks use zlib compression on the text. This gives a smaller result on
1178  large texts but a larger result on small texts (such as a single program name).
1179  It's all tEXt or all zTXt though, there's no separate setting per text yet.
1180 
1181 
1182 6. color conversions
1183 --------------------
1184 
1185 An important thing to note about LodePNG, is that the color type of the PNG, and
1186 the color type of the raw image, are completely independent. By default, when
1187 you decode a PNG, you get the result as a raw image in the color type you want,
1188 no matter whether the PNG was encoded with a palette, greyscale or RGBA color.
1189 And if you encode an image, by default LodePNG will automatically choose the PNG
1190 color type that gives good compression based on the values of colors and amount
1191 of colors in the image. It can be configured to let you control it instead as
1192 well, though.
1193 
1194 To be able to do this, LodePNG does conversions from one color mode to another.
1195 It can convert from almost any color type to any other color type, except the
1196 following conversions: RGB to greyscale is not supported, and converting to a
1197 palette when the palette doesn't have a required color is not supported. This is
1198 not supported on purpose: this is information loss which requires a color
1199 reduction algorithm that is beyong the scope of a PNG encoder (yes, RGB to grey
1200 is easy, but there are multiple ways if you want to give some channels more
1201 weight).
1202 
1203 By default, when decoding, you get the raw image in 32-bit RGBA or 24-bit RGB
1204 color, no matter what color type the PNG has. And by default when encoding,
1205 LodePNG automatically picks the best color model for the output PNG, and expects
1206 the input image to be 32-bit RGBA or 24-bit RGB. So, unless you want to control
1207 the color format of the images yourself, you can skip this chapter.
1208 
1209 6.1. PNG color types
1210 --------------------
1211 
1212 A PNG image can have many color types, ranging from 1-bit color to 64-bit color,
1213 as well as palettized color modes. After the zlib decompression and unfiltering
1214 in the PNG image is done, the raw pixel data will have that color type and thus
1215 a certain amount of bits per pixel. If you want the output raw image after
1216 decoding to have another color type, a conversion is done by LodePNG.
1217 
1218 The PNG specification gives the following color types:
1219 
1220 0: greyscale, bit depths 1, 2, 4, 8, 16
1221 2: RGB, bit depths 8 and 16
1222 3: palette, bit depths 1, 2, 4 and 8
1223 4: greyscale with alpha, bit depths 8 and 16
1224 6: RGBA, bit depths 8 and 16
1225 
1226 Bit depth is the amount of bits per pixel per color channel. So the total amount
1227 of bits per pixel is: amount of channels * bitdepth.
1228 
1229 6.2. color conversions
1230 ----------------------
1231 
1232 As explained in the sections about the encoder and decoder, you can specify
1233 color types and bit depths in info_png and info_raw to change the default
1234 behaviour.
1235 
1236 If, when decoding, you want the raw image to be something else than the default,
1237 you need to set the color type and bit depth you want in the LodePNGColorMode,
1238 or the parameters of the simple function of LodePNG you're using.
1239 
1240 If, when encoding, you use another color type than the default in the input
1241 image, you need to specify its color type and bit depth in the LodePNGColorMode
1242 of the raw image, or use the parameters of the simplefunction of LodePNG you're
1243 using.
1244 
1245 If, when encoding, you don't want LodePNG to choose the output PNG color type
1246 but control it yourself, you need to set auto_convert in the encoder settings
1247 to LAC_NONE, and specify the color type you want in the LodePNGInfo of the
1248 encoder.
1249 
1250 If you do any of the above, LodePNG may need to do a color conversion, which
1251 follows the rules below, and may sometimes not be allowed.
1252 
1253 To avoid some confusion:
1254 -the decoder converts from PNG to raw image
1255 -the encoder converts from raw image to PNG
1256 -the colortype and bitdepth in LodePNGColorMode info_raw, are those of the raw image
1257 -the colortype and bitdepth in the color field of LodePNGInfo info_png, are those of the PNG
1258 -when encoding, the color type in LodePNGInfo is ignored if auto_convert
1259  is enabled, it is automatically generated instead
1260 -when decoding, the color type in LodePNGInfo is set by the decoder to that of the original
1261  PNG image, but it can be ignored since the raw image has the color type you requested instead
1262 -if the color type of the LodePNGColorMode and PNG image aren't the same, a conversion
1263  between the color types is done if the color types are supported. If it is not
1264  supported, an error is returned. If the types are the same, no conversion is done.
1265 -even though some conversions aren't supported, LodePNG supports loading PNGs from any
1266  colortype and saving PNGs to any colortype, sometimes it just requires preparing
1267  the raw image correctly before encoding.
1268 -both encoder and decoder use the same color converter.
1269 
1270 Non supported color conversions:
1271 -color to greyscale: no error is thrown, but the result will look ugly because
1272 only the red channel is taken
1273 -anything, to palette when that palette does not have that color in it: in this
1274 case an error is thrown
1275 
1276 Supported color conversions:
1277 -anything to 8-bit RGB, 8-bit RGBA, 16-bit RGB, 16-bit RGBA
1278 -any grey or grey+alpha, to grey or grey+alpha
1279 -anything to a palette, as long as the palette has the requested colors in it
1280 -removing alpha channel
1281 -higher to smaller bitdepth, and vice versa
1282 
1283 If you want no color conversion to be done:
1284 -In the encoder, you can make it save a PNG with any color type by giving the
1285 raw color mode and LodePNGInfo the same color mode, and setting auto_convert to
1286 LAC_NO.
1287 -In the decoder, you can make it store the pixel data in the same color type
1288 as the PNG has, by setting the color_convert setting to false. Settings in
1289 info_raw are then ignored.
1290 
1291 The function lodepng_convert does the color conversion. It is available in the
1292 interface but normally isn't needed since the encoder and decoder already call
1293 it.
1294 
1295 6.3. padding bits
1296 -----------------
1297 
1298 In the PNG file format, if a less than 8-bit per pixel color type is used and the scanlines
1299 have a bit amount that isn't a multiple of 8, then padding bits are used so that each
1300 scanline starts at a fresh byte. But that is NOT true for the LodePNG raw input and output.
1301 The raw input image you give to the encoder, and the raw output image you get from the decoder
1302 will NOT have these padding bits, e.g. in the case of a 1-bit image with a width
1303 of 7 pixels, the first pixel of the second scanline will the the 8th bit of the first byte,
1304 not the first bit of a new byte.
1305 
1306 6.4. A note about 16-bits per channel and endianness
1307 ----------------------------------------------------
1308 
1309 LodePNG uses unsigned char arrays for 16-bit per channel colors too, just like
1310 for any other color format. The 16-bit values are stored in big endian (most
1311 significant byte first) in these arrays. This is the opposite order of the
1312 little endian used by x86 CPU's.
1313 
1314 LodePNG always uses big endian because the PNG file format does so internally.
1315 Conversions to other formats than PNG uses internally are not supported by
1316 LodePNG on purpose, there are myriads of formats, including endianness of 16-bit
1317 colors, the order in which you store R, G, B and A, and so on. Supporting and
1318 converting to/from all that is outside the scope of LodePNG.
1319 
1320 This may mean that, depending on your use case, you may want to convert the big
1321 endian output of LodePNG to little endian with a for loop. This is certainly not
1322 always needed, many applications and libraries support big endian 16-bit colors
1323 anyway, but it means you cannot simply cast the unsigned char* buffer to an
1324 unsigned short* buffer on x86 CPUs.
1325 
1326 
1327 7. error values
1328 ---------------
1329 
1330 All functions in LodePNG that return an error code, return 0 if everything went
1331 OK, or a non-zero code if there was an error.
1332 
1333 The meaning of the LodePNG error values can be retrieved with the function
1334 lodepng_error_text: given the numerical error code, it returns a description
1335 of the error in English as a string.
1336 
1337 Check the implementation of lodepng_error_text to see the meaning of each code.
1338 
1339 
1340 8. chunks and PNG editing
1341 -------------------------
1342 
1343 If you want to add extra chunks to a PNG you encode, or use LodePNG for a PNG
1344 editor that should follow the rules about handling of unknown chunks, or if your
1345 program is able to read other types of chunks than the ones handled by LodePNG,
1346 then that's possible with the chunk functions of LodePNG.
1347 
1348 A PNG chunk has the following layout:
1349 
1350 4 bytes length
1351 4 bytes type name
1352 length bytes data
1353 4 bytes CRC
1354 
1355 8.1. iterating through chunks
1356 -----------------------------
1357 
1358 If you have a buffer containing the PNG image data, then the first chunk (the
1359 IHDR chunk) starts at byte number 8 of that buffer. The first 8 bytes are the
1360 signature of the PNG and are not part of a chunk. But if you start at byte 8
1361 then you have a chunk, and can check the following things of it.
1362 
1363 NOTE: none of these functions check for memory buffer boundaries. To avoid
1364 exploits, always make sure the buffer contains all the data of the chunks.
1365 When using lodepng_chunk_next, make sure the returned value is within the
1366 allocated memory.
1367 
1368 unsigned lodepng_chunk_length(const unsigned char* chunk):
1369 
1370 Get the length of the chunk's data. The total chunk length is this length + 12.
1371 
1372 void lodepng_chunk_type(char type[5], const unsigned char* chunk):
1373 unsigned char lodepng_chunk_type_equals(const unsigned char* chunk, const char* type):
1374 
1375 Get the type of the chunk or compare if it's a certain type
1376 
1377 unsigned char lodepng_chunk_critical(const unsigned char* chunk):
1378 unsigned char lodepng_chunk_private(const unsigned char* chunk):
1379 unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk):
1380 
1381 Check if the chunk is critical in the PNG standard (only IHDR, PLTE, IDAT and IEND are).
1382 Check if the chunk is private (public chunks are part of the standard, private ones not).
1383 Check if the chunk is safe to copy. If it's not, then, when modifying data in a critical
1384 chunk, unsafe to copy chunks of the old image may NOT be saved in the new one if your
1385 program doesn't handle that type of unknown chunk.
1386 
1387 unsigned char* lodepng_chunk_data(unsigned char* chunk):
1388 const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk):
1389 
1390 Get a pointer to the start of the data of the chunk.
1391 
1392 unsigned lodepng_chunk_check_crc(const unsigned char* chunk):
1393 void lodepng_chunk_generate_crc(unsigned char* chunk):
1394 
1395 Check if the crc is correct or generate a correct one.
1396 
1397 unsigned char* lodepng_chunk_next(unsigned char* chunk):
1398 const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk):
1399 
1400 Iterate to the next chunk. This works if you have a buffer with consecutive chunks. Note that these
1401 functions do no boundary checking of the allocated data whatsoever, so make sure there is enough
1402 data available in the buffer to be able to go to the next chunk.
1403 
1404 unsigned lodepng_chunk_append(unsigned char** out, size_t* outlength, const unsigned char* chunk):
1405 unsigned lodepng_chunk_create(unsigned char** out, size_t* outlength, unsigned length,
1406  const char* type, const unsigned char* data):
1407 
1408 These functions are used to create new chunks that are appended to the data in *out that has
1409 length *outlength. The append function appends an existing chunk to the new data. The create
1410 function creates a new chunk with the given parameters and appends it. Type is the 4-letter
1411 name of the chunk.
1412 
1413 8.2. chunks in info_png
1414 -----------------------
1415 
1416 The LodePNGInfo struct contains fields with the unknown chunk in it. It has 3
1417 buffers (each with size) to contain 3 types of unknown chunks:
1418 the ones that come before the PLTE chunk, the ones that come between the PLTE
1419 and the IDAT chunks, and the ones that come after the IDAT chunks.
1420 It's necessary to make the distionction between these 3 cases because the PNG
1421 standard forces to keep the ordering of unknown chunks compared to the critical
1422 chunks, but does not force any other ordering rules.
1423 
1424 info_png.unknown_chunks_data[0] is the chunks before PLTE
1425 info_png.unknown_chunks_data[1] is the chunks after PLTE, before IDAT
1426 info_png.unknown_chunks_data[2] is the chunks after IDAT
1427 
1428 The chunks in these 3 buffers can be iterated through and read by using the same
1429 way described in the previous subchapter.
1430 
1431 When using the decoder to decode a PNG, you can make it store all unknown chunks
1432 if you set the option settings.remember_unknown_chunks to 1. By default, this
1433 option is off (0).
1434 
1435 The encoder will always encode unknown chunks that are stored in the info_png.
1436 If you need it to add a particular chunk that isn't known by LodePNG, you can
1437 use lodepng_chunk_append or lodepng_chunk_create to the chunk data in
1438 info_png.unknown_chunks_data[x].
1439 
1440 Chunks that are known by LodePNG should not be added in that way. E.g. to make
1441 LodePNG add a bKGD chunk, set background_defined to true and add the correct
1442 parameters there instead.
1443 
1444 
1445 9. compiler support
1446 -------------------
1447 
1448 No libraries other than the current standard C library are needed to compile
1449 LodePNG. For the C++ version, only the standard C++ library is needed on top.
1450 Add the files lodepng.c(pp) and lodepng.h to your project, include
1451 lodepng.h where needed, and your program can read/write PNG files.
1452 
1453 If performance is important, use optimization when compiling! For both the
1454 encoder and decoder, this makes a large difference.
1455 
1456 Make sure that LodePNG is compiled with the same compiler of the same version
1457 and with the same settings as the rest of the program, or the interfaces with
1458 std::vectors and std::strings in C++ can be incompatible.
1459 
1460 CHAR_BITS must be 8 or higher, because LodePNG uses unsigned chars for octets.
1461 
1462 *) gcc and g++
1463 
1464 LodePNG is developed in gcc so this compiler is natively supported. It gives no
1465 warnings with compiler options "-Wall -Wextra -pedantic -ansi", with gcc and g++
1466 version 4.7.1 on Linux, 32-bit and 64-bit.
1467 
1468 *) Mingw
1469 
1470 The Mingw compiler (a port of gcc) for Windows is fully supported by LodePNG.
1471 
1472 *) Visual Studio 2005 and up, Visual C++ Express Edition 2005 and up
1473 
1474 Visual Studio may give warnings about 'fopen' being deprecated. A multiplatform library
1475 can't support the proposed Visual Studio alternative however, so LodePNG keeps using
1476 fopen. If you don't want to see the deprecated warnings, put this on top of lodepng.h
1477 before the inclusions:
1478 #define _CRT_SECURE_NO_DEPRECATE
1479 
1480 Other than the above warnings, LodePNG should be warning-free with warning
1481 level 3 (W3). Warning level 4 (W4) will give warnings about integer conversions.
1482 I'm not planning to resolve these warnings. To get rid of them, let Visual
1483 Studio use warning level W3 for lodepng.cpp only: right click lodepng.cpp,
1484 Properties, C/C++, General, Warning Level: Level 3 (/W3).
1485 
1486 Visual Studio may want "stdafx.h" files to be included in each source file and
1487 give an error "unexpected end of file while looking for precompiled header".
1488 That is not standard C++ and will not be added to the stock LodePNG. You can
1489 disable it for lodepng.cpp only by right clicking it, Properties, C/C++,
1490 Precompiled Headers, and set it to Not Using Precompiled Headers there.
1491 
1492 *) Visual Studio 6.0
1493 
1494 LodePNG support for Visual Studio 6.0 is not guaranteed because VS6 doesn't
1495 follow the C++ standard correctly.
1496 
1497 *) Comeau C/C++
1498 
1499 Vesion 20070107 compiles without problems on the Comeau C/C++ Online Test Drive
1500 at http://www.comeaucomputing.com/tryitout in both C90 and C++ mode.
1501 
1502 *) Compilers on Macintosh
1503 
1504 LodePNG has been reported to work both with the gcc and LLVM for Macintosh, both
1505 for C and C++.
1506 
1507 *) Other Compilers
1508 
1509 If you encounter problems on other compilers, feel free to let me know and I may
1510 try to fix it if the compiler is modern standards complient.
1511 
1512 
1513 10. examples
1514 ------------
1515 
1516 This decoder example shows the most basic usage of LodePNG. More complex
1517 examples can be found on the LodePNG website.
1518 
1519 10.1. decoder C++ example
1520 -------------------------
1521 
1522 #include "lodepng.h"
1523 #include <iostream>
1524 
1525 int main(int argc, char *argv[])
1526 {
1527  const char* filename = argc > 1 ? argv[1] : "test.png";
1528 
1529  //load and decode
1530  std::vector<unsigned char> image;
1531  unsigned width, height;
1532  unsigned error = lodepng::decode(image, width, height, filename);
1533 
1534  //if there's an error, display it
1535  if(error) std::cout << "decoder error " << error << ": " << lodepng_error_text(error) << std::endl;
1536 
1537  //the pixels are now in the vector "image", 4 bytes per pixel, ordered RGBARGBA..., use it as texture, draw it, ...
1538 }
1539 
1540 10.2. decoder C example
1541 -----------------------
1542 
1543 #include "lodepng.h"
1544 
1545 int main(int argc, char *argv[])
1546 {
1547  unsigned error;
1548  unsigned char* image;
1549  size_t width, height;
1550  const char* filename = argc > 1 ? argv[1] : "test.png";
1551 
1552  error = lodepng_decode32_file(&image, &width, &height, filename);
1553 
1554  if(error) printf("decoder error %u: %s\n", error, lodepng_error_text(error));
1555 
1556  / * use image here * /
1557 
1558  free(image);
1559  return 0;
1560 }
1561 
1562 
1563 11. changes
1564 -----------
1565 
1566 The version number of LodePNG is the date of the change given in the format
1567 yyyymmdd.
1568 
1569 Some changes aren't backwards compatible. Those are indicated with a (!)
1570 symbol.
1571 
1572 *) 15 apr 2013: Fixed bug with LAC_ALPHA and color key.
1573 *) 25 mar 2013: Added an optional feature to ignore some PNG errors (fix_png).
1574 *) 11 mar 2013 (!): Bugfix with custom free. Changed from "my" to "lodepng_"
1575  prefix for the custom allocators and made it possible with a new #define to
1576  use custom ones in your project without needing to change lodepng's code.
1577 *) 28 jan 2013: Bugfix with color key.
1578 *) 27 okt 2012: Tweaks in text chunk keyword length error handling.
1579 *) 8 okt 2012 (!): Added new filter strategy (entropy) and new auto color mode.
1580  (no palette). Better deflate tree encoding. New compression tweak settings.
1581  Faster color conversions while decoding. Some internal cleanups.
1582 *) 23 sep 2012: Reduced warnings in Visual Studio a little bit.
1583 *) 1 sep 2012 (!): Removed #define's for giving custom (de)compression functions
1584  and made it work with function pointers instead.
1585 *) 23 jun 2012: Added more filter strategies. Made it easier to use custom alloc
1586  and free functions and toggle #defines from compiler flags. Small fixes.
1587 *) 6 may 2012 (!): Made plugging in custom zlib/deflate functions more flexible.
1588 *) 22 apr 2012 (!): Made interface more consistent, renaming a lot. Removed
1589  redundant C++ codec classes. Reduced amount of structs. Everything changed,
1590  but it is cleaner now imho and functionality remains the same. Also fixed
1591  several bugs and shrinked the implementation code. Made new samples.
1592 *) 6 nov 2011 (!): By default, the encoder now automatically chooses the best
1593  PNG color model and bit depth, based on the amount and type of colors of the
1594  raw image. For this, autoLeaveOutAlphaChannel replaced by auto_choose_color.
1595 *) 9 okt 2011: simpler hash chain implementation for the encoder.
1596 *) 8 sep 2011: lz77 encoder lazy matching instead of greedy matching.
1597 *) 23 aug 2011: tweaked the zlib compression parameters after benchmarking.
1598  A bug with the PNG filtertype heuristic was fixed, so that it chooses much
1599  better ones (it's quite significant). A setting to do an experimental, slow,
1600  brute force search for PNG filter types is added.
1601 *) 17 aug 2011 (!): changed some C zlib related function names.
1602 *) 16 aug 2011: made the code less wide (max 120 characters per line).
1603 *) 17 apr 2011: code cleanup. Bugfixes. Convert low to 16-bit per sample colors.
1604 *) 21 feb 2011: fixed compiling for C90. Fixed compiling with sections disabled.
1605 *) 11 dec 2010: encoding is made faster, based on suggestion by Peter Eastman
1606  to optimize long sequences of zeros.
1607 *) 13 nov 2010: added LodePNG_InfoColor_hasPaletteAlpha and
1608  LodePNG_InfoColor_canHaveAlpha functions for convenience.
1609 *) 7 nov 2010: added LodePNG_error_text function to get error code description.
1610 *) 30 okt 2010: made decoding slightly faster
1611 *) 26 okt 2010: (!) changed some C function and struct names (more consistent).
1612  Reorganized the documentation and the declaration order in the header.
1613 *) 08 aug 2010: only changed some comments and external samples.
1614 *) 05 jul 2010: fixed bug thanks to warnings in the new gcc version.
1615 *) 14 mar 2010: fixed bug where too much memory was allocated for char buffers.
1616 *) 02 sep 2008: fixed bug where it could create empty tree that linux apps could
1617  read by ignoring the problem but windows apps couldn't.
1618 *) 06 jun 2008: added more error checks for out of memory cases.
1619 *) 26 apr 2008: added a few more checks here and there to ensure more safety.
1620 *) 06 mar 2008: crash with encoding of strings fixed
1621 *) 02 feb 2008: support for international text chunks added (iTXt)
1622 *) 23 jan 2008: small cleanups, and #defines to divide code in sections
1623 *) 20 jan 2008: support for unknown chunks allowing using LodePNG for an editor.
1624 *) 18 jan 2008: support for tIME and pHYs chunks added to encoder and decoder.
1625 *) 17 jan 2008: ability to encode and decode compressed zTXt chunks added
1626  Also vareous fixes, such as in the deflate and the padding bits code.
1627 *) 13 jan 2008: Added ability to encode Adam7-interlaced images. Improved
1628  filtering code of encoder.
1629 *) 07 jan 2008: (!) changed LodePNG to use ISO C90 instead of C++. A
1630  C++ wrapper around this provides an interface almost identical to before.
1631  Having LodePNG be pure ISO C90 makes it more portable. The C and C++ code
1632  are together in these files but it works both for C and C++ compilers.
1633 *) 29 dec 2007: (!) changed most integer types to unsigned int + other tweaks
1634 *) 30 aug 2007: bug fixed which makes this Borland C++ compatible
1635 *) 09 aug 2007: some VS2005 warnings removed again
1636 *) 21 jul 2007: deflate code placed in new namespace separate from zlib code
1637 *) 08 jun 2007: fixed bug with 2- and 4-bit color, and small interlaced images
1638 *) 04 jun 2007: improved support for Visual Studio 2005: crash with accessing
1639  invalid std::vector element [0] fixed, and level 3 and 4 warnings removed
1640 *) 02 jun 2007: made the encoder add a tag with version by default
1641 *) 27 may 2007: zlib and png code separated (but still in the same file),
1642  simple encoder/decoder functions added for more simple usage cases
1643 *) 19 may 2007: minor fixes, some code cleaning, new error added (error 69),
1644  moved some examples from here to lodepng_examples.cpp
1645 *) 12 may 2007: palette decoding bug fixed
1646 *) 24 apr 2007: changed the license from BSD to the zlib license
1647 *) 11 mar 2007: very simple addition: ability to encode bKGD chunks.
1648 *) 04 mar 2007: (!) tEXt chunk related fixes, and support for encoding
1649  palettized PNG images. Plus little interface change with palette and texts.
1650 *) 03 mar 2007: Made it encode dynamic Huffman shorter with repeat codes.
1651  Fixed a bug where the end code of a block had length 0 in the Huffman tree.
1652 *) 26 feb 2007: Huffman compression with dynamic trees (BTYPE 2) now implemented
1653  and supported by the encoder, resulting in smaller PNGs at the output.
1654 *) 27 jan 2007: Made the Adler-32 test faster so that a timewaste is gone.
1655 *) 24 jan 2007: gave encoder an error interface. Added color conversion from any
1656  greyscale type to 8-bit greyscale with or without alpha.
1657 *) 21 jan 2007: (!) Totally changed the interface. It allows more color types
1658  to convert to and is more uniform. See the manual for how it works now.
1659 *) 07 jan 2007: Some cleanup & fixes, and a few changes over the last days:
1660  encode/decode custom tEXt chunks, separate classes for zlib & deflate, and
1661  at last made the decoder give errors for incorrect Adler32 or Crc.
1662 *) 01 jan 2007: Fixed bug with encoding PNGs with less than 8 bits per channel.
1663 *) 29 dec 2006: Added support for encoding images without alpha channel, and
1664  cleaned out code as well as making certain parts faster.
1665 *) 28 dec 2006: Added "Settings" to the encoder.
1666 *) 26 dec 2006: The encoder now does LZ77 encoding and produces much smaller files now.
1667  Removed some code duplication in the decoder. Fixed little bug in an example.
1668 *) 09 dec 2006: (!) Placed output parameters of public functions as first parameter.
1669  Fixed a bug of the decoder with 16-bit per color.
1670 *) 15 okt 2006: Changed documentation structure
1671 *) 09 okt 2006: Encoder class added. It encodes a valid PNG image from the
1672  given image buffer, however for now it's not compressed.
1673 *) 08 sep 2006: (!) Changed to interface with a Decoder class
1674 *) 30 jul 2006: (!) LodePNG_InfoPng , width and height are now retrieved in different
1675  way. Renamed decodePNG to decodePNGGeneric.
1676 *) 29 jul 2006: (!) Changed the interface: image info is now returned as a
1677  struct of type LodePNG::LodePNG_Info, instead of a vector, which was a bit clumsy.
1678 *) 28 jul 2006: Cleaned the code and added new error checks.
1679  Corrected terminology "deflate" into "inflate".
1680 *) 23 jun 2006: Added SDL example in the documentation in the header, this
1681  example allows easy debugging by displaying the PNG and its transparency.
1682 *) 22 jun 2006: (!) Changed way to obtain error value. Added
1683  loadFile function for convenience. Made decodePNG32 faster.
1684 *) 21 jun 2006: (!) Changed type of info vector to unsigned.
1685  Changed position of palette in info vector. Fixed an important bug that
1686  happened on PNGs with an uncompressed block.
1687 *) 16 jun 2006: Internally changed unsigned into unsigned where
1688  needed, and performed some optimizations.
1689 *) 07 jun 2006: (!) Renamed functions to decodePNG and placed them
1690  in LodePNG namespace. Changed the order of the parameters. Rewrote the
1691  documentation in the header. Renamed files to lodepng.cpp and lodepng.h
1692 *) 22 apr 2006: Optimized and improved some code
1693 *) 07 sep 2005: (!) Changed to std::vector interface
1694 *) 12 aug 2005: Initial release (C++, decoder only)
1695 
1696 
1697 12. contact information
1698 -----------------------
1699 
1700 Feel free to contact me with suggestions, problems, comments, ... concerning
1701 LodePNG. If you encounter a PNG image that doesn't work properly with this
1702 decoder, feel free to send it and I'll use it to find and fix the problem.
1703 
1704 My email address is (puzzle the account and domain together with an @ symbol):
1705 Domain: gmail dot com.
1706 Account: lode dot vandevenne.
1707 
1708 
1709 Copyright (c) 2005-2013 Lode Vandevenne
1710 */
1711 
unsigned second
Definition: lodepng.h:394
unsigned lodepng_get_bpp(const LodePNGColorMode *info)
unsigned key_g
Definition: lodepng.h:344
unsigned day
Definition: lodepng.h:391
LodePNGColorMode info_raw
Definition: lodepng.h:622
unsigned text_compression
Definition: lodepng.h:604
unsigned char lodepng_chunk_safetocopy(const unsigned char *chunk)
void lodepng_color_mode_cleanup(LodePNGColorMode *info)
unsigned lodepng_inflate(unsigned char **out, size_t *outsize, const unsigned char *in, size_t insize, const LodePNGDecompressSettings *settings)
char ** text_strings
Definition: lodepng.h:439
unsigned bitdepth
Definition: lodepng.h:312
unsigned char * palette
Definition: lodepng.h:328
unsigned lodepng_convert(unsigned char *out, const unsigned char *in, LodePNGColorMode *mode_out, LodePNGColorMode *mode_in, unsigned w, unsigned h, unsigned fix_png)
unsigned char lodepng_chunk_private(const unsigned char *chunk)
unsigned lodepng_info_copy(LodePNGInfo *dest, const LodePNGInfo *source)
unsigned lodepng_chunk_create(unsigned char **out, size_t *outlength, unsigned length, const char *type, const unsigned char *data)
char ** itext_keys
Definition: lodepng.h:447
struct LodePNGDecoderSettings LodePNGDecoderSettings
struct LodePNGColorMode LodePNGColorMode
unsigned background_g
Definition: lodepng.h:421
unsigned lodepng_save_file(const unsigned char *buffer, size_t buffersize, const char *filename)
unsigned phys_y
Definition: lodepng.h:459
LodePNGAutoConvert
Definition: lodepng.h:554
unsigned lodepng_deflate(unsigned char **out, size_t *outsize, const unsigned char *in, size_t insize, const LodePNGCompressSettings *settings)
unsigned interlace_method
Definition: lodepng.h:403
unsigned key_r
Definition: lodepng.h:343
unsigned lodepng_encode_file(const char *filename, const unsigned char *image, unsigned w, unsigned h, LodePNGColorType colortype, unsigned bitdepth)
unsigned read_text_chunks
Definition: lodepng.h:525
void lodepng_info_init(LodePNGInfo *info)
const LodePNGCompressSettings lodepng_default_compress_settings
size_t lodepng_get_raw_size(unsigned w, unsigned h, const LodePNGColorMode *color)
size_t itext_num
Definition: lodepng.h:446
unsigned lodepng_is_palette_type(const LodePNGColorMode *info)
unsigned lodepng_decode(unsigned char **out, unsigned *w, unsigned *h, LodePNGState *state, const unsigned char *in, size_t insize)
unsigned char lodepng_chunk_type_equals(const unsigned char *chunk, const char *type)
unsigned background_defined
Definition: lodepng.h:419
unsigned lodepng_decode24(unsigned char **out, unsigned *w, unsigned *h, const unsigned char *in, size_t insize)
unsigned lodepng_encode(unsigned char **out, size_t *outsize, const unsigned char *image, unsigned w, unsigned h, LodePNGState *state)
unsigned filter_palette_zero
Definition: lodepng.h:587
void lodepng_chunk_generate_crc(unsigned char *chunk)
LodePNGDecompressSettings zlibsettings
Definition: lodepng.h:518
unsigned lodepng_encode24_file(const char *filename, const unsigned char *image, unsigned w, unsigned h)
unsigned lodepng_encode32(unsigned char **out, size_t *outsize, const unsigned char *image, unsigned w, unsigned h)
unsigned lodepng_is_greyscale_type(const LodePNGColorMode *info)
LodePNGColorType colortype
Definition: lodepng.h:311
unsigned background_r
Definition: lodepng.h:420
void lodepng_color_mode_init(LodePNGColorMode *info)
char ** itext_strings
Definition: lodepng.h:450
void lodepng_state_copy(LodePNGState *dest, const LodePNGState *source)
unsigned char lodepng_chunk_ancillary(const unsigned char *chunk)
void lodepng_clear_text(LodePNGInfo *info)
void lodepng_state_cleanup(LodePNGState *state)
unsigned char * predefined_filters
Definition: lodepng.h:595
void lodepng_info_cleanup(LodePNGInfo *info)
unsigned background_b
Definition: lodepng.h:422
unsigned phys_unit
Definition: lodepng.h:460
struct LodePNGInfo LodePNGInfo
unsigned lodepng_decode_file(unsigned char **out, unsigned *w, unsigned *h, const char *filename, LodePNGColorType colortype, unsigned bitdepth)
unsigned lodepng_has_palette_alpha(const LodePNGColorMode *info)
unsigned color_convert
Definition: lodepng.h:522
unsigned lodepng_get_channels(const LodePNGColorMode *info)
unsigned error
Definition: lodepng.h:624
unsigned lodepng_zlib_decompress(unsigned char **out, size_t *outsize, const unsigned char *in, size_t insize, const LodePNGDecompressSettings *settings)
void lodepng_clear_itext(LodePNGInfo *info)
unsigned lodepng_encode32_file(const char *filename, const unsigned char *image, unsigned w, unsigned h)
LodePNGInfo info_png
Definition: lodepng.h:623
unsigned compression_method
Definition: lodepng.h:401
LodePNGFilterStrategy
Definition: lodepng.h:536
unsigned lodepng_inspect(unsigned *w, unsigned *h, LodePNGState *state, const unsigned char *in, size_t insize)
LodePNGAutoConvert auto_convert
Definition: lodepng.h:581
unsigned lodepng_encode24(unsigned char **out, size_t *outsize, const unsigned char *image, unsigned w, unsigned h)
void lodepng_decoder_settings_init(LodePNGDecoderSettings *settings)
LodePNGTime time
Definition: lodepng.h:454
const unsigned char * lodepng_chunk_next_const(const unsigned char *chunk)
unsigned lodepng_crc32(const unsigned char *buf, size_t len)
unsigned lodepng_decode_memory(unsigned char **out, unsigned *w, unsigned *h, const unsigned char *in, size_t insize, LodePNGColorType colortype, unsigned bitdepth)
unsigned lodepng_chunk_append(unsigned char **out, size_t *outlength, const unsigned char *chunk)
LodePNGCompressSettings zlibsettings
Definition: lodepng.h:578
void lodepng_compress_settings_init(LodePNGCompressSettings *settings)
unsigned lodepng_add_text(LodePNGInfo *info, const char *key, const char *str)
struct LodePNGEncoderSettings LodePNGEncoderSettings
unsigned char * lodepng_chunk_next(unsigned char *chunk)
unsigned lodepng_encode_memory(unsigned char **out, size_t *outsize, const unsigned char *image, unsigned w, unsigned h, LodePNGColorType colortype, unsigned bitdepth)
unsigned lodepng_palette_add(LodePNGColorMode *info, unsigned char r, unsigned char g, unsigned char b, unsigned char a)
unsigned phys_defined
Definition: lodepng.h:457
const LodePNGDecompressSettings lodepng_default_decompress_settings
unsigned month
Definition: lodepng.h:390
void lodepng_palette_clear(LodePNGColorMode *info)
unsigned phys_x
Definition: lodepng.h:458
unsigned year
Definition: lodepng.h:389
unsigned lodepng_decode24_file(unsigned char **out, unsigned *w, unsigned *h, const char *filename)
unsigned char * lodepng_chunk_data(unsigned char *chunk)
void lodepng_encoder_settings_init(LodePNGEncoderSettings *settings)
char ** itext_langtags
Definition: lodepng.h:448
unsigned lodepng_load_file(unsigned char **out, size_t *outsize, const char *filename)
unsigned key_defined
Definition: lodepng.h:342
LodePNGFilterStrategy filter_strategy
Definition: lodepng.h:590
unsigned time_defined
Definition: lodepng.h:453
LodePNGColorType
Definition: lodepng.h:87
unsigned lodepng_add_itext(LodePNGInfo *info, const char *key, const char *langtag, const char *transkey, const char *str)
unsigned lodepng_can_have_alpha(const LodePNGColorMode *info)
const char * lodepng_error_text(unsigned code)
void lodepng_state_init(LodePNGState *state)
char ** itext_transkeys
Definition: lodepng.h:449
LodePNGDecoderSettings decoder
Definition: lodepng.h:616
unsigned force_palette
Definition: lodepng.h:599
void lodepng_chunk_type(char type[5], const unsigned char *chunk)
unsigned hour
Definition: lodepng.h:392
LodePNGColorMode color
Definition: lodepng.h:405
char ** text_keys
Definition: lodepng.h:438
unsigned key_b
Definition: lodepng.h:345
unsigned lodepng_decode32_file(unsigned char **out, unsigned *w, unsigned *h, const char *filename)
LodePNGEncoderSettings encoder
Definition: lodepng.h:619
unsigned minute
Definition: lodepng.h:393
unsigned lodepng_is_alpha_type(const LodePNGColorMode *info)
unsigned lodepng_color_mode_copy(LodePNGColorMode *dest, const LodePNGColorMode *source)
const unsigned char * lodepng_chunk_data_const(const unsigned char *chunk)
unsigned lodepng_decode32(unsigned char **out, unsigned *w, unsigned *h, const unsigned char *in, size_t insize)
unsigned filter_method
Definition: lodepng.h:402
size_t palettesize
Definition: lodepng.h:329
unsigned lodepng_zlib_compress(unsigned char **out, size_t *outsize, const unsigned char *in, size_t insize, const LodePNGCompressSettings *settings)
void lodepng_decompress_settings_init(LodePNGDecompressSettings *settings)
struct LodePNGTime LodePNGTime
unsigned remember_unknown_chunks
Definition: lodepng.h:527
unsigned lodepng_huffman_code_lengths(unsigned *lengths, const unsigned *frequencies, size_t numcodes, unsigned maxbitlen)
unsigned lodepng_chunk_length(const unsigned char *chunk)
size_t text_num
Definition: lodepng.h:437
unsigned lodepng_chunk_check_crc(const unsigned char *chunk)
struct LodePNGState LodePNGState