1 #ifndef THREAD_SAFE_INT_H 2 #define THREAD_SAFE_INT_H 14 template <
class Integer>
66 #endif // THREAD_SAFE_INT_H
thread_safe_int_t< int > thread_safe_int
Integer & operator=(const Y &y)
thread_safe_int_t< long > thread_safe_long
SUMI = Simulator unified messagine interface It is also the name for a solid ink in Japanese - i...
thread_safe_int_t< long long > thread_safe_long_long
thread_safe_int_t(const Y &y)
thread_safe_int_t< size_t > thread_safe_size_t
Integer operator++(int i)