SST/macro
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#include <sstmac/software/ami/ami.h>
#include <sstmac/common/timestamp.h>
#include <sstmac/common/event_scheduler.h>
#include <sstmac/common/sst_event_fwd.h>
#include <sstmac/hardware/common/unique_id.h>
#include <sstmac/hardware/common/failable.h>
#include <sstmac/hardware/topology/topology_fwd.h>
#include <sstmac/hardware/network/network_message_fwd.h>
#include <sstmac/software/launch/app_launch_fwd.h>
#include <sstmac/software/process/operating_system_fwd.h>
#include <sstmac/software/launch/launcher_fwd.h>
#include <sstmac/software/launch/launch_event_fwd.h>
#include <sstmac/software/libraries/service_fwd.h>
#include <sstmac/hardware/nic/nic_fwd.h>
#include <sstmac/hardware/memory/memory_model_fwd.h>
#include <sstmac/hardware/processor/processor_fwd.h>
#include <sprockit/factories/factory.h>
#include <sprockit/debug.h>
Go to the source code of this file.
Classes | |
class | sstmac::hw::node |
Namespaces | |
sstmac | |
SUMI = Simulator unified messagine interface It is also the name for a solid ink in Japanese - i.e. | |
sstmac::hw | |
Macros | |
#define | node_debug(...) debug_printf(sprockit::dbg::node, "Node %d: %s", int(addr()), sprockit::printf(__VA_ARGS__).c_str()) |
Functions | |
DeclareDebugSlot (node) | |
sstmac::hw::DeclareFactory (node) | |
#define node_debug | ( | ... | ) | debug_printf(sprockit::dbg::node, "Node %d: %s", int(addr()), sprockit::printf(__VA_ARGS__).c_str()) |
DeclareDebugSlot | ( | node | ) |