12 #ifndef random_alloCATION_H 13 #define random_alloCATION_H 48 #endif // random_alloCATION_H void allocate(int nnode_requested, const ordered_node_set &available, ordered_node_set &allocation) const
Get nodes.
random_allocation(parallel_runtime *rt)
std::set< node_id > ordered_node_set
RNG::UniformInteger * rng_
virtual ~random_allocation()
Strategy type for assigning processes to nodes in a parallel run.
SUMI = Simulator unified messagine interface It is also the name for a solid ink in Japanese - i...
void init_factory_params(sprockit::sim_parameters *params)